背景の表示(マップデータの定義の仕方)説明MAP関数でキャラクタ番号が集まってできた配列の背景を表示します。
サンプル背景を表示します。 サンプルソース#include "sola.h"
const u16 maphai_data[16][16]={
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
{2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1},
{1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
};
const u8 map0_data[16][16+1]={
"DDDDDDDDDDDDDDDD",
"D7DD7DD7DD7DD7DD",
"7DD7DD7DD7DD7DD7",
"7DD7DD7DD7DD7DD7",
"DDDDDDDDDDDDDDDD",
"7DD7DD7DD7DD7DD7",
"DD7DD7DD7DD7DD7D",
"DD7DD7DD7DD7DD7D",
"DDDDDDDDDDDDDDDD",
"DD7DD7DD7DD7DD7D",
"D7DD7DD7DD7DD7DD",
"D7DD7DD7DD7DD7DD",
"DDDDDDDDDDDDDDDD",
"7DD7DD7DD7DD7DD7",
"DD7DD7DD7DD7DD7D",
"DD7DD7DD7DD7DD7D",
};
const u8 map1_data[16][16+1]={
"D7DD7111111DDD7D",
"7DD717777771D7DD",
"7DD17D7DD7D717DD",
"DD17D7DDDD7D71DD",
"D17D7DDDDDD7D71D",
"17D7DDDDDDDD7D71",
"17D7DDDDDDDD7D71",
"17D7DDDDDDDD7D71",
"17D7DDDDDDDD7D71",
"D17D7DDDDDD7D71D",
"DD17D7DDDD7D71DD",
"DDD17D7DD7D71DDD",
"DD7D17D77D71DDD7",
"D7D1997777F91D7D",
"D719FDF9FFD9F17D",
"DDDDDDD9FDDDDDDD",
};
int main() {
u8 e=0;
Init_SOLA();
CharDef(1, map0_data);
CharDef(2, map1_data);
GBSetMap(maphai_data);
while(1) {
WaitForVsync();
}
return 0;
}
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